//客户端必须有

//防化服
astox_uniform = ["U_B_CBRN_Suit_01_MTP_F","U_B_CBRN_Suit_01_Tropic_F","U_B_CBRN_Suit_01_Wdl_F","U_I_CBRN_Suit_01_AAF_F","U_I_E_CBRN_Suit_01_EAF_F","U_C_CBRN_Suit_01_Blue_F","U_C_CBRN_Suit_01_White_F"];
//飞行员头盔和viper
astox_headgear = ["H_PilotHelmetFighter_B","H_PilotHelmetFighter_O","H_PilotHelmetFighter_I","H_HelmetO_ViperSP_hex_F","H_HelmetO_ViperSP_ghex_F","H_PilotHelmetFighter_I_E"];
//防毒面具
astox_goggles = ["G_AirPurifyingRespirator_01_F","G_AirPurifyingRespirator_02_black_F","G_AirPurifyingRespirator_02_olive_F","G_AirPurifyingRespirator_02_sand_F","G_RegulatorMask_F"];



//击中肉体
ast_hit = [	
"Bullet_Impact_1","Bullet_Impact_2","Bullet_Impact_3","Bullet_Impact_4","Bullet_Impact_5","Bullet_Impact_6","Bullet_Impact_7","Bullet_Impact_8",
"Bullet_Impact_9","Bullet_Impact_10","Bullet_Impact_11","Bullet_Impact_12","Bullet_Impact_13","Bullet_Impact_14","Bullet_Impact_15"
];

//AI被击中
ast_pain =[
"pain1", "pain2", "pain3", "pain4", "pain5", "pain6", "pain7", "pain8", "pain9", "pain10", "pain11", "pain12", "pain13",
"Screaming_1","Screaming_2","Screaming_3","Screaming_4","Screaming_5","Screaming_6","Screaming_7","Screaming_8","Screaming_9","Screaming_10","Screaming_11","Screaming_12",
"Screaming_13","Screaming_14","Screaming_15","Screaming_16","Screaming_17","Screaming_18","Screaming_19","Screaming_20","Screaming_21","Screaming_22","Screaming_23",
"Screaming_24","Screaming_25"
];


//AI击中玩家音效
ast_taunt =[
	"kill1", "kill2", "kill3"
];

//AI倒地流血音效
ast_bleed =[
	"Hit1", "Hit2", "Hit3", "Hit4", "Hit5", "Hit6", "Hit7", "Hit8", "Hit9", "Hit10"
];

//AI被击倒音效（如果你嫌某个太吵，可以删除第8个）
ast_down = [
"Killed_3","Killed_5","Killed_6","Killed_8","Killed_9","Killed_10","Killed_11","Killed_12","Killed_13","Killed_14","Killed_15"
];


//血池
ase_blood_pool = [
"BloodPool_01_Large_New_F",			//1
"BloodPool_01_Medium_New_F",		//2
"BloodSplatter_01_Large_New_F",		//3
"BloodSplatter_01_Medium_New_F",	//4
"BloodSplatter_01_Small_New_F",		//5
"BloodSpray_01_New_F",				//6
"BloodTrail_01_New_F"				//7
];
